After the party fights their way through to the end of the cavern, Noctis is granted with the power to summon Ramuh when he is weakened, which guarantees the defeat of Deadeye when the party confronts it a second time. Deciding to ask the locals for more clues, the party learns from the Stablemaster at Wiz Chocobo Post about a cavern filled with goblins: Fociaugh Cavern. They attempt to fell Deadeye using a diversionary strategy, but Deadeye survives and the party is forced to flee after a futile attempt at fighting it. To earn enough gil to repair the Regalia, the party must hunt the Behemoth down and kill him.Īfter locating clues from the tracks Deadeye has left behind, the party tails the beast to its habitat in the local ruins. An opportunity presents itself as a bounty: a half-blind Behemoth named Deadeye has been terrorizing the area, and the locals have put a price of 25,000 gil on the beast's head. Stranded in Duscae without their car, Noctis and his party set out on foot to find a way to procure the gil needed for repairs. While demo progress could be saved, the save file is not compatible with the final game in any way. While the final game is intended to run at a resolution of 1080p, the demo runs at 900p on PlayStation 4 and somewhere between 720p and 800p on Xbox One. Players can keep the demo for as long as they choose to keep it on their consoles. The download code for the demo is available in the first print of the physical launch edition of Final Fantasy Type-0 HD, and it is also available with the digital edition "for a limited time." The code will be valid until March 20, 2016, one year after the release of the European edition of Final Fantasy Type-0 HD. It is 5.27 GB in size and uses the full processing memory of PlayStation 4 and Xbox One. The demo became available on the day Final Fantasy Type-0 HD released in all regions, and it has dual audio and various language options.
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